
Onslaught
activeSpin towards the targeted position, whirling your hammer in a [other]$aura[0].auraradius$ radius[/other] around you for [other]$pulsingspell[0].time$[/other]. [cc]Pulls[/cc] up to [other]$$SPINNING_SMASH_EFFECT2.pull[0].maxeffectareatargets$[/other] enemies you pass through along with you, [cc]stunning[/cc] them for [cc]$$SPINNING_SMASH_EFFECT.stun[0].time$[/cc]. Deals [dmg]$$SPINNING_SMASH_EFFECT2.directattributechange.change$ physical damage[/dmg] every [dmg]$pulsingspell.interval$[/dmg]. Upon reaching the targeted position, slam your hammer on the ground after [other]$$SPINNING_SMASH_END.hitdelay$[/other], [cc]throwing[/cc] all enemies within a [other]$$SPINNING_SMASH_KNOCKBACK.knockback[0].effectarearadius$ radius[/other] [cc]into the air[/cc] for [cc]$$SPINNING_SMASH_KNOCKBACK.knockback[0].duration$[/cc]. Deals [dmg]$$SPINNING_SMASH_END.directattributechange[0].change$ physical damage[/dmg].
- Type:
- crowdcontrol