
Tear Apart
activeCleave through all enemies in a [other]$applyspell[0].effectarearadius$ radius[/other] around you, dealing [dmg]$$RENDINGSWING_CONDITION2.directattributechange[0].change$ physical damage[/dmg]. If any enemy hit has [other]Rending Bleed Charges[/other], all enemies hit receive the [other]same number[/other] of charges as the [other]enemy[/other] with the [other]most charges[/other]. Each [other]Rending Bleed Charge[/other] deals [dmg]$$AXE_BLEED.attributechangeovertime[0].totalchange$ physical damage[/dmg] over [dmg]$$AXE_BLEED.attributechangeovertime[0].time$[/dmg] ([other]stacks[/other] up to [other]$$AXE_BLEED.maxcharges$[/other] times). If the [other]maximum amount[/other] of [other]stacks[/other] is reached, the affected enemies' [debuff]Healing Received[/debuff] is reduced by [debuff]$$AXE_BLEED_DEBUFF.buffovertime[0].value$[/debuff] for [debuff]$$AXE_BLEED_DEBUFF.buffovertime[0].time$[/debuff].
- Type:
- damage