
Revitalize
activeRevitalize the targeted ally, restoring [heal]$channeling[0].directattributechange[0].change$ Health[/heal] and [other]$channeling[0].directattributechange[1].change$ Energy[/other] every [heal]$channeling[0].effectinterval$[/heal], while [other]channeling[/other] for [other]$channeling[0].totalduration$[/other] (taking damage reduces the channel time). Each [other]$channeling[0].effectinterval$[/other] channeled costs [other]$channeling[0].energyusage$ Energy[/other].
- Energy:
- 20
- Range:
- 11
- Recast:
- 7s
- Type:
- heal