
Rabbit Frenzy
activeEnter a Rabbit Frenzy, marking up to [other]$applyspell[0].maxeffectareatargets$ unmarked enemy players[/other] within a [other]$applyspell[0].effectarearadius$ radius[/other] for [other]$dummy[0].time$[/other]. Marking [other]$$MOUNTSPELL_EASTER_RABBIT_FRENZY_CHECK.applyspell[0].IfSpellActive[0].atleastcharges$ enemies[/other] will turn your [other]Hop[/other] into [other]Frenzied Hop[/other] for [other]$$MOUNTSPELL_EASTER_RABBIT_FRENZIED_JUMP_REFRESH.multispell[0].timewindow$[/other]. [other]Frenzied Hop[/other] After hopping, bite the closest enemy within a [other]$$MOUNTSPELL_EASTER_RABBIT_JUMP_FRENZIED.nop[0].effectarearadius$ radius[/other] upon [other]impact[/other], dealing [dmg]$$MOUNTSPELL_EASTER_RABBIT_BITE_EFFECT_PLAYER.attributechangeovertime[0].totalchange$ physical damage[/dmg] over [dmg]$$MOUNTSPELL_EASTER_RABBIT_BITE_EFFECT_PLAYER.attributechangeovertime[0].time$[/dmg]. Decreases [debuff]Healing Received[/debuff] by [debuff]$$MOUNTSPELL_EASTER_RABBIT_BITE_EFFECT_PLAYER.buffovertime[0].value$[/debuff] for [debuff]$$MOUNTSPELL_EASTER_RABBIT_BITE_EFFECT_PLAYER.buffovertime[0].time$[/debuff]. [cc]Roots[/cc] the bitten enemy for [cc]$$MOUNTSPELL_EASTER_RABBIT_BITE_EFFECT_PLAYER.root[0].time$[/cc]. Biting an [other]enemy player[/other] will make all other [other]unmounted enemies[/other] within a [other]$$MOUNTSPELL_EASTER_RABBIT_BITE_EFFECT_PLAYER.applyspell[0].effectarearadius$[/other] radius around the bitten player [cc]flee[/cc] from you for [cc]$$MOUNTSPELL_EASTER_RABBIT_JUMP_FEAR.forcedmovement[0].time$[/cc]. The ability can be [other]recast[/other] within [other]$$MOUNTSPELL_EASTER_RABBIT_FRENZIED_JUMP_REFRESH.multispell[0].timewindow$[/other] if [other]$$MOUNTSPELL_EASTER_RABBIT_FRENZY_CHECK.applyspell[0].IfSpellActive[0].atleastcharges$ additional enemies[/other] could be [other]marked[/other] again after the jump.[buff][mobility]
- Recast:
- 30s
- Cast time:
- 1s
- Type:
- buff