
Whirling Strike
activeBleeding Take $attributechangeovertime[0].change damage every $attributechangeovertime[0].interval
- Range:
- 5
- Recast:
- 11s
- Cast time:
- 1.2s
- Type:
- damage

Bleeding Take $attributechangeovertime[0].change damage every $attributechangeovertime[0].interval