
Rending Strike
activeYou take $attributechangeovertime[0].change damage every $attributechangeovertime[0].interval
- Range:
- 5
- Recast:
- 9s
- Cast time:
- 1.48s
- Type:
- damage

You take $attributechangeovertime[0].change damage every $attributechangeovertime[0].interval