
Summoning Rift
activeSummoning Rift You take $attributechangeovertime[0].change damage every $attributechangeovertime[0].interval because you are too close to the Rift
- Range:
- 2
- Recast:
- 1s
- Type:
- damage

Summoning Rift You take $attributechangeovertime[0].change damage every $attributechangeovertime[0].interval because you are too close to the Rift