
Rain of Arrows
activeFire volleys of arrows in the air every [other]$channeling[0].effectinterval$[/other], each landing at the targeted position after [other]$channeling[0].hitdelay$[/other], while [other]channeling[/other] for [other]$channeling[0].totalduration$[/other]. Each volley deals [dmg]$channeling[0].directattributechange[0].change$ physical damage[/dmg] to all enemies within a [other]$channeling[0].directattributechange[0].effectarearadius$ radius[/other]. [cc]Slows[/cc] by [cc]$channeling[0].buffovertime[0].value$[/cc] for [cc]$channeling[0].buffovertime[0].time$[/cc].
- Range:
- 20
- Recast:
- 13s
- Cast time:
- 1.5s
- Type:
- damage