
Combustion
activeTorch the targeted enemy, dealing [dmg]$attributechangeovertime[0].totalchange$ magical damage[/dmg] over [dmg]$attributechangeovertime[0].time$[/dmg]. The burning enemy will [cc]flee[/cc] from you for [cc]$$HUMAN_TORCH_FEAR.forcedmovement[0].time$[/cc]. While burning they leave a fiery trail which lasts [other]$$HUMAN_TORCH_AREA.spelleffectarea[0].time$[/other]. The trail deals [dmg]$$HUMAN_TORCH_EFFECT.attributechangeovertime[0].change$ magical damage[/dmg] (vs. players) / [dmg]$$HUMAN_TORCH_EFFECT.attributechangeovertime[1].change$ magical damage[/dmg] (vs. mobs) every [dmg]$$HUMAN_TORCH_EFFECT.attributechangeovertime[0].interval$[/dmg] (the damage can't be reflected). Enemies touching the trail will [cc]flee[/cc] from you for [cc]$$HUMAN_TORCH_FEAR.forcedmovement[0].time$[/cc].
- Type:
- crowdcontrol