
Flame Pillar
activeConjure a flaming pillar with a [other]$directattributechange[0].effectarearadius$ radius[/other] around the targeted position after [other]$hitdelay$[/other], dealing [dmg]$directattributechange[0].change$ magical damage[/dmg] to all enemies hit. Hitting at least [other]one enemy[/other] reduces the [other]cooldown[/other] of the ability by [other]$$FLAMEPILLAR_CD_REDUCE.resetcooldowns[0].amount$[/other].
- Energy:
- 9
- Range:
- 15
- Recast:
- 15s
- Type:
- damage