
Fire Artillery
activeThrow fiery orbs at the targeted enemy every [other]$channeling.effectinterval$[/other] while [other]channeling[/other] for [other]$channeling.totalduration$[/other]. Each orb deals [dmg]$$FIREARTILLERY_PROJECTILE.directattributechange[0].change$ magical damage[/dmg] in a [other]$$FIREARTILLERY_PROJECTILE.directattributechange[0].effectarearadius$ radius[/other]. Leaves a burning patch, igniting all enemies on it for [other]$$FIREARTILLERY_PROJECTILE.spelleffectarea[0].time$[/other]. Deals [dmg]$$FIREARTILLERY_DOT.attributechangeovertime[0].change$ magical damage[/dmg] (vs. players) / [dmg]$$FIREARTILLERY_DOT.attributechangeovertime[1].change$ magical damage[/dmg] (vs. mobs) every [dmg]$$FIREARTILLERY_DOT.attributechangeovertime[0].interval$[/dmg] ([other]stacks[/other] up to [other]$$FIREARTILLERY_DOT.maxcharges$[/other] times). (This damage cannot be reflected).
- Energy:
- 16
- Range:
- 18
- Recast:
- 15s
- Cast time:
- 1.5s
- Type:
- damage