
Emergency Shield
activeProvide an [buff]Emergency Shield[/buff] for up to [other]$$EMERGENCY_SHIELD_BIG.damageshield[0].maxeffectareatargets$[/other] allies within a [other]$$EMERGENCY_SHIELD_BIG.damageshield[0].effectarearadius$ radius[/other] around you, [buff]absorbing damage[/buff] (before resistances) based on their [other]current Health[/other] for the next [buff]$$EMERGENCY_SHIELD_BIG.damageshield[0].time$[/buff]. [other]Cleanses[/other] all [other]damage over time effects[/other]. [#] Health: [other]below 40%[/other] | [other]above 40%[/other] [#] Shield: [buff]$$EMERGENCY_SHIELD_BIG.damageshield[0].damageabsorbed$[/buff] | [buff]$$EMERGENCY_SHIELD_SMALL.damageshield[0].damageabsorbed$[/buff]
- Recast:
- 30s
- Type:
- heal
On items
- Adept's Guardian Helmet
- Expert's Guardian Helmet
- Master's Guardian Helmet
- Grandmaster's Guardian Helmet
- Elder's Guardian Helmet
- Adept's Harvester Cap
- Expert's Harvester Cap
- Master's Harvester Cap
- Grandmaster's Harvester Cap
- Elder's Harvester Cap
- Adept's Skinner Cap
- Expert's Skinner Cap
- Master's Skinner Cap
- Grandmaster's Skinner Cap
- Elder's Skinner Cap
- Adept's Miner Cap
- Expert's Miner Cap
- Master's Miner Cap
- Grandmaster's Miner Cap
- Elder's Miner Cap
- Adept's Quarrier Cap
- Expert's Quarrier Cap
- Master's Quarrier Cap
- Grandmaster's Quarrier Cap
- Elder's Quarrier Cap
- Adept's Lumberjack Cap
- Expert's Lumberjack Cap
- Master's Lumberjack Cap
- Grandmaster's Lumberjack Cap
- Elder's Lumberjack Cap
- Adept's Fisherman Cap
- Expert's Fisherman Cap
- Master's Fisherman Cap
- Grandmaster's Fisherman Cap
- Elder's Fisherman Cap