
Divine Intervention
active[other]Leap[/other] towards the targeted position, becoming [buff]immune[/buff] to [buff]damage[/buff], [buff]debuffs[/buff], and [buff]Crowd Control effects[/buff] until [buff]impact[/buff]. [cc]Throws[/cc] all enemies within a [other]$$DIVINE_JUMP_EFFECT.applyspell[0].effectarearadius$ radius[/other] [cc]in the air[/cc] for [cc]$$DIVINE_JUMP_KNOCKBACK.knockback[0].duration$[/cc]. Restores [heal]$$DIVINE_JUMP_HEAL.directattributechange[0].change$ Health[/heal] for up to [other]$$DIVINE_JUMP_HEAL.directattributechange[0].maxeffectareatargets$[/other] allies within a [other]$$DIVINE_JUMP_EFFECT.applyspell[1].effectarearadius$ radius[/other]. Healing at least one ally [other]reduces this ability cooldown[/other] by [other]$$DIVINE_JUMP_COOLDOWN_REDUCTION.resetcooldowns[0].amount$[/other].
- Energy:
- 18
- Range:
- 11
- Recast:
- 30s
- Type:
- heal