
Displacement Immunity
activeTurn up to [other]$cceffectimmunity[0].maxeffectareatargets$[/other] allies within a [other]$cceffectimmunity[0].effectarearadius$ radius[/other] into immovable objects, becoming [buff]immune[/buff] to [buff]Forced Movement effects[/buff] for [buff]$cceffectimmunity[0].time$[/buff].
- Recast:
- 25s
- Type:
- buff