
Desecrate
activeRelease a desecrated wave in a [other]$root[0].effectarearadius$ radius[/other] around the targeted position, [cc]rooting[/cc] all enemies hit for [cc]$root[0].time$[/cc]. Applies [other]one Vile Curse Charge[/other]. Each [other]Vile Curse Charge[/other] deals [dmg]$$CURSEDOT_EFFECT.attributechangeovertime[0].totalchange$ magical damage[/dmg] over [dmg]$$CURSEDOT_EFFECT.attributechangeovertime[0].time$[/dmg] ([other]stacks[/other] up to [other]$$CURSEDOT_EFFECT.maxcharges$[/other] times).
- Energy:
- 12
- Range:
- 13
- Recast:
- 15s
- Type:
- crowdcontrol