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Cursed Beam

active

Concentrate a beam of vile energy at the targeted enemy, dealing [dmg]$channeling[0].directattributechange[0].change$ magical damage[/dmg] every [dmg]$channeling[0].effectinterval$[/dmg], while [other]channeling[/other] for [other]$channeling[0].totalduration$[/other]. If at least one [other]Vile Curse Charge[/other] is active on the target, the beam will consume 1 charge every [other]2 ticks[/other], dealing [dmg]$channeling[0].directattributechange[1].change$ magical damage[/dmg] (vs. players) / [dmg]$channeling[0].directattributechange[2].change$ magical damage[/dmg] (vs. mobs) in a [other]$channeling[0].directattributechange[1].effectarearadius$ radius[/other] instead.

Energy:
10
Range:
13
Recast:
10s
Type:
damage

On items