
Crush Charge
active[mobility]Dash[/mobility] toward the targeted position (can't be interrupted), [cc]knocking[/cc] all enemies you pass through [cc]$$CHARGE_IN_DASH_AURA.knockback[0].distance$[/cc] in the charge direction. Deals [dmg]$$CHARGE_IN_DASH_AURA.directattributechange[0].change$ physical damage[/dmg]. Knocked-back enemies that [other]collide[/other] with the [other]environment[/other] will be [cc]stunned[/cc] for [cc]$$CHARGE_IN_COLLISION.stun[0].time[/cc].
- Range:
- 12
- Recast:
- 25s
- Cast time:
- 0.6s
- Type:
- movement