
Focused Run
activeFocus on running, increasing [buff]Move Speed[/buff] by [buff]$channeling[0].buffovertime[0].value$[/buff] while [other]channeling[/other] for [other]$channeling[0].totalduration$[/other]. Grants [buff]immunity[/buff] to [buff]Stuns[/buff], [buff]Roots[/buff] and [buff]Slows[/buff]. Restores [other]$channeling[0].directattributechange[0].change$ Energy[/other] every [other]$channeling[0].effectinterval$[/other].
- Recast:
- 30s
- Type:
- movement