
Blood Bandit
activeCombine up to two abilities. The combo resets after [other]$$AXETHROW.multispell[0].timewindow$[/other]. 1st [other]Blood Draw:[/other] Throw an axe in the targeted direction, dealing [dmg]physical damage[/dmg] to all enemies hit, [dmg]based[/dmg] on the number of [dmg]Rending Bleed Charges[/dmg] on them. 2nd [other]Blood Bandit:[/other] Throw an axe infused with blood magic in the targeted direction, dealing [dmg]$$AXETHROW_SECOND_EFFECT.directattributechange[0].change$ physical damage[/dmg] [heal]Heals[/heal] you [heal]based[/heal] on the number of [heal]Rending Bleed Charges[/heal] on the first enemy hit. [#] Rending Bleed Charges: [other]0[/other] | [other]$$AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].mincharges$[/other] | [other]$$AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].mincharges$[/other] | [other]$$AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].mincharges$[/other] [#] Damage: [dmg]$$AXETHROW_EFFECT.directattributechange[0].change$[/dmg] | [dmg]$$AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].value$[/dmg] | [dmg]$$AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].value$[/dmg] | [dmg]$$AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].value$[/dmg] [#] Self-Heal: [heal]$$AXETHROW_SECOND_EFFECT.directattributechange[1].change$[/heal] | [heal]$$AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[0].value$[/heal] | [heal]$$AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[1].value$[/heal] | [heal]$$AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[2].value$[/heal]
- Energy:
- 12
- Range:
- 18
- Recast:
- 10s
- Type:
- damage