
Chain Missile
activeShoot a Chain Missile in the targeted direction, dealing [dmg]$$ARCANE_CHAIN_MISSILE_MARK.attributechangeovertime[0].change$ magical damage[/dmg] to the first enemy hit. Upon hitting an enemy, it will jump to the [other]closest enemy[/other] within [other]$$ARCANE_CHAIN_MISSILE_EFFECT.chainspell[0].maxdistance$[/other] of the last enemy hit, dealing [dmg]$$ARCANE_CHAIN_MISSILE_MARK.attributechangeovertime[1].change$ magical damage[/dmg] to all following enemies (can hit up to [other]$$ARCANE_CHAIN_MISSILE_EFFECT.chainspell[0].maxcount$[/other] targets; can't hit the same target multiple times). Applies [other]one Arcane Charge[/other] to all enemies hit. [other]Arcane Charges[/other] are consumed whenever you deal direct damage to the affected target, dealing an additional [dmg]$$ARCANE_CHAIN_MISSILE_CONDITION.directattributechange[0].change$ magical damage[/dmg] (Chain Missile damage does not count as direct damage).
- Energy:
- 5
- Range:
- 17
- Recast:
- 3s
- Cast time:
- 0.2s
- Type:
- damage