Chain Missile
- Item Power
- 600
Chain Missile is a Q ability of the Arcane Staff, Astral Staff, Enigmatic Staff, and other equipment.
Shoot a Chain Missile in the targeted direction, dealing 255 magical damage to the first enemy hit.
Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 77 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.
Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 116 magical damage (Chain Missile damage does not count as direct damage).
- Energy Cost
- 10
- Cast Time
- 0.2s
- Range
- 17m
- Cooldown
- 3s